culTest

    One of the 25 questions in this topic

    How much do you know about role playing games?

    In systems with fate/hero points, what design function do they typically serve?

    Answers

    Give situational control to the player and model dramatic protagonismCorrect
    Eliminate need for rules
    Ensure you always win
    Replace character creation

    These resources allow altering runs or introducing elements, representing narrative focus; Well balanced, they create decisions about when to spend.